Large City: Tafoqim Gíhm

Tafoqim Gíhm

Tafoqim Gíhm
Example Tauran architecture.
StateDaland
ProvenceTafogin Provence
Sub ProvenceWebíhgdèzkíh County
RegionBerě Vah Zosgi Savannah
Founded1399
Community LeaderLord Winnie
Area189 km2 (75 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation9242 m (-12628 ft)
Average Yearly Precipitation133 cm/y (52 in/y)
Population44470
Population Density235 people per km2 (592 people per mi2)
Town AuraNecromancy
Naming
Native nameTafoqim Gíhm
Pronunciation/ˈtafo/ /qim/
Direct Translation[electric dynamo] [azure]
Translation[Not Yet Translated]

Tafoqim Gíhm (/ˈtafo/ /qim/ [electric dynamo] [azure]) is a temperate Large City located in Webíhgdèzkíh County, Tafogin Provence, within the Daland.

The name Tafoqim Gíhm is derived from the Sylvin language, as Tafoqim Gíhm was founded by Winnie, who was culturaly Tauran.

Climate

Tafoqim Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 24°C (75°F). Tafoqim Gíhm receives an average of 133 cm/y (52 in/y) of precipitation, most of which comes in the form of rain during the spring. Tafoqim Gíhm covers an area of nearly 189 km2 (75 mi2), and an average elevation of 9242 m (-12628 ft) above sea level.

Overview

Tafoqim Gíhm was founded durring the late 15th century in summer of the year 1399, by Winnie. The establishment of the new community went well, with no major obsticles durring construction.

Tafoqim Gíhm was built using the conventions of Tauran durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Tafoqim Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Tafoqim Gíhm is buildings are arranged arrounded highly ordered system of broad packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is in posession of a finaly crafted dwarvern style fortified fighting wall, completer with lower, middle, and upper battlments for use in sloped-fire defence stratagies, murder holes, and statues which may or may not be constructs, and, of course, MERTICULATIONSshortsizename is one of the wealthiest and politicaly connected settlments in the world.. Tafoqim Gíhm's Ragnarock-era relics are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

A look around Tafoqim Gíhm makes you worry someone might stab you in a dark ally for your boots. It’s not filthy, or dark, but the smiles seem strained, the locals seem to glare daggers in eachothers backs a little too much, and everyone is armed at all times. You may want to keep an eye on your valuables, and make sure you don’t wind up in any position of power.

Civic Infrastructure

Tafoqim Gíhm possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Tafoqim Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Tafoqim Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Tafoqim Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Tafoqim Gíhm's parks.

Tafoqim Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Tafoqim Gíhm.

Tafoqim Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Tafoqim Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Tafoqim Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Tafoqim Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Tafoqim Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tafoqim Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Tafoqim Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Tafoqim Gíhm's public wards, blessings, and other arcane systems.

Tafoqim Gíhm has an Millitary Academy which trains military officers and specilists.

Tafoqim Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Tafoqim Gíhm's grid is powered by an arcane means.

Tafoqim Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Tafoqim Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Tafoqim Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Tafoqim Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Tafoqim Gíhm's natural decorations nor waterways.

Tafoqim Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Tafoqim Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Tafoqim Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Tafoqim Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Tafoqim Gíhm is home to a distinct subculture, who are either the majority here or have the dominant positions in the community. Architecture, local laws, and social customs are all tuned to suit them, and they may not be particularly forgiving or friendly to the major culture of the region. Communities that are not outright independent usually make an arm's-length submission to a local lord.

Tafoqim Gíhm's chapel was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.

Due to the actions of local Kami, winter is long in Tafoqim Gíhm.

The Thoqqua near Tafoqim Gíhm are known to be almost tame, such that they can be put to domestic use.

Tafoqim Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Wild Magic energies of tier 3 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 86
  • Farmers: 143
  • Farm Laborer: 277
  • Hunters: 164
  • Milk Maids: 120
  • Ranchers: 55
  • Ranch Hands: 118
  • Shepherds: 117
    • Farmland: 180103 m2
    • Cattle and Similar Creatures: 11117
    • Poultry: 133410
    • Swine: 8894
    • Sheep: 444
    • Goats: 88
    • Horses, Mounts, and Beasts of Burden: 4447

Craftsmen

  • Arms and Toolmakers: 92
  • Blacksmiths: 90
  • Bookbinders: 56
  • Buckle-makers: 60
  • Cabinetmakers: 101
  • Candlemakers: 134
  • Carpenters: 150
  • Clothmakers: 134
  • Coach and Harness Makers: 46
  • Coopers: 117
  • Copper, Brass, Tin, Zinc, and Lead Workers: 63
  • Copyists: 43
  • Cutlers: 38
  • Fabricworkers: 111
  • Farrier: 206
  • Furriers: 29
  • Glassworkers: 153
  • Gunsmiths: 99
  • Harness-Makers: 43
  • Hatters: 86
  • Hosiery Workers: 31
  • Jewelers: 50
  • Leatherwrights: 114
  • Locksmiths: 43
  • Matchstick makers: 68
  • Musical Instrument Makers: 62
  • Painters, Structures and Fixtures: 56
  • Paper Workers: 66
  • Plasterers: 57
  • Pursemakers: 74
  • Roofers: 46
  • Ropemakers: 45
  • Rugmakers: 43
  • Saddlers: 85
  • Scabbardmakers: 95
  • Scalemakers: 47
  • Scientific, Surgical, and Optical Instrument Makers: 28
  • Sculptors, Structures and Fixtures: 44
  • Shoemakers: 43
  • Soap and Tallow Workers: 141
  • Tailors: 329
  • Tanners: 57
  • Upholsterers: 61
  • Watchmakers: 57
  • Weavers: 130
  • Whitesmiths: 35

Merchants

  • Adventuring Goods Retellers: 30
  • Arcana Sellers: 30
  • Beer-Sellers: 58
  • Booksellers: 74
  • Butchers: 108
  • Chandlers: 108
  • Chicken Butchers: 115
  • Entrepreneurs: 45
  • Fine Clothiers: 123
  • Fishmongers: 108
  • Florists: 26
  • Potion Sellers: 75
  • Resellers: 202
  • Spice Merchants: 60
  • Wine-sellers: 83
  • Wheelwright: 70
  • Woodsellers: 42

Service workers

  • Bakers: 222
  • Barbers: 216
  • Coachmen: 59
  • Cooks: 171
  • Doctors: 89
  • Gamekeepers: 68
  • Grooms: 39
  • Hairdressers: 158
  • Healers: 115
  • Housekeepers: 134
  • Housemaids: 247
  • House Stewards: 117
  • Inns: 40
  • Laundry maids: 83
  • Maidservants: 158
  • Nursery Maids: 80
  • Pastrycooks: 138
  • Restaurateur: 202
  • Tavern Keepers: 164

Specialized Laborer

  • Ashworkers: 62
  • Bleachers: 39
  • Chemical Workers: 24
  • Coal Heavers: 92
  • In-Town Couriers: 108
  • Long Haul Couriers: 101
  • Dockyard Workers: 87
  • Gas Workers: 21
  • Hay Merchants: 36
  • Leech Collectors: 109
  • Millers: 101
  • Miners: 103
  • Oilmen and Polishers: 74
  • Postmen: 105
  • Pure Finder: 54
  • Skinners: 123
  • Sugar Refiners: 25
  • Tosher: 71
  • Warehousemen: 158
  • Watercarriers: 97
  • Watermen, Bargemen, etc.: 123

Skilled Laborers

  • Accountants: 58
  • Alchemist: 65
  • Clerk: 92
  • Dentists: 45
  • Educators: 121
  • Engineers: 62
  • Gardeners: 43
  • Mages: 32
  • Plumbers: 48
  • Pharmacist: 54
  • Professors: 18
  • Scientists: 33
  • Wizards: 19

Civil Servants

  • Adventurers: 41
  • Bankers: 62
  • Civil Clerks: 98
  • Civic Iudex: 51
  • Consultants: 28
  • Exorcist: 94
  • Fixers: 51
  • Kami Clerk: 93
  • Landlords: 78
  • Lawyers: 58
  • Legend Keepers: 75
  • Militia Officers: 370
  • Monks, Monastic: 130
  • Monks, Civic: 143
  • Historian, Oral: 94
  • Historian, Textual: 51
  • Policemen, Sheriffs, etc.: 114
  • Priests: 164
  • Rangers: 64
  • Rat Catchers: 67
  • Scholars: 67
  • Spiritualist: 83
  • Slayers: 24
  • Storytellers: 181
  • Military Officers: 153

Cottage Industries

  • Brewers: 130
  • Comfort Services: 171
  • Enchanters: 48
  • Herbalists: 53
  • Jaminators: 177
  • Needleworkers: 153
  • Potters: 76
  • Preserve Makers: 130
  • Quilters: 66
  • Seamsters: 247
  • Spinners: 134
  • Tinker: 49
  • Weaver: 127

Artists

  • Actors: 46
  • Architects: 17
  • Bards: 67
  • Costumers: 27
  • Dancers: 53
  • Drafters: 28
  • Engravers: 35
  • Fine Furniture Carpenters: 21
  • Glaziers: 47
  • Inlayers: 42
  • Musicians: 120
  • Painters, Art: 22
  • Playwrights: 49
  • Sculptors, Art: 38
  • Wood Carvers: 177
  • Writers: 148

Produce Industries

  • Butter Churners: 153
  • Canners: 130
  • Cheesmakers: 138
  • Ice Merchants: 19
  • Millers: 88
  • Picklers: 78
  • Smokers: 54
  • Stockmakers: 48
  • Tobacconists: 71
  • Tallowmakers: 101

16824 of Tafoqim Gíhm's population work within a Foundational Occupation.

26757 of Tafoqim Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 889 (2%) are noncontributers.

Points of Interest

Tafoqim Gíhm's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

The the a pair of pants of Necromancy, an a pair of pants imbued with notable amounts of Necromancy energies was created near Tafoqim Gíhm by in time immemorial, reportedly some time during the early 2nd century.

History